¿Qué cambios trae la realidad virtual para la vida moderna?

Con la llegada de la realidad virtual introductoria como Google Cardboard y Oculus, estamos empezando a ver lo adictivo y profundo que podría ser esta nueva tecnología.

¿Cómo puede beneficiarle la realidad virtual en su vida cotidiana?

Avanzando en su imaginación

¿Alguna vez has tenido uno de esos sueños en los que te caes, y estás despertado por la sensación? Esto se llama un tirón hipnico, y sucede porque el cerebro piensa que es real, a pesar de ser simplemente una sensación visual. Los mismos dispositivos están en juego cuando participas en experiencias de realidad virtual. Empareje eso con el sonido y el olor circundantes, y usted puede ser perdonado para pensar de lo que usted está experimentando es 100% real. Si estás interesado en gafas de realidad virtual, recomiendo que visites Cardboard360, dónde podrás encontrar todo tipo de headsets de realidad virtual con distintos precios y funcionalidades, aparte de información sobre el hardware y software necesario.

Gafas De Realidad Virtual

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Mobile and Virtual reality increases they updates this year

Samsung struggles to keep its place of privilege in the MWC. The Korean firm, which had made the appointment in Barcelona its major annual event, searched the form of hoarding role without throwing mobile, but with two interesting product lines.

After the scandal of explosive Note 7 batteries, Samsung is renewed with two tablets designed to give high performance and a great step forward in virtual reality. The expected successor to the Galaxy S7, whose natural launch would have been in this event in Southampton, will be released on March 29.

In spite of Samsung, the Note was protagonist of the evening when environmentalists from Greenpeace interrupted the show to claim that the mobile failed components are recycled. Something which, on the other hand, it is already in the plans of Samsung, which includes making some changes until it is safe and give output in emerging markets.

The touchpad has become more sensitive, with possibility of drag and drop. This control is reminiscent of the popular Wii from Nintendo, belt, but also the mechanics of use, and they will bring some mobile applications according to this.

The Virtual Reality rocks on

Last year they had a special guest in its presentation, the most anticipated character and the great absence of this Edition, Mark Zuckerberg. The founder of Facebook crossed the room inadvertently while attendees recreated in virtual reality. Samsung has boosted this format with an edition of their VR goggles, born of their collaboration with Oculus, the company owned by the social network. In the wake of Google with Daydream, have reinforced the most weakness, positioning, with a remote control. This achieves gain in credibility. Thanks to the remote control, user avoids potential dizziness, feel always the first person control and creates a much more credible interaction than in previous versions, where it was necessary to frequently touch the side of the helmet.

In this same vein, the touch panel has become more sensitive, with possibility of drag and drop. This control is reminiscent of the popular Wii from Nintendo, belt, but also the mechanics of use.

The new helmet will be compatible with models of mobile Galaxy S6, covering the entire range, and the rest of the Galaxy S models released since then. At this point if they get to beat Google, whose proposal has hardly mobile in the market and, consequently, the absence of content is notable. Facebook has had no qualms about subsidizing studies of video games or movies that boredom does not reach its platform.

Samsung has traditionally been the big driver of Android. In the absence of mobile to teach, Galaxy Tab S3 has the best operating system of Google, lightness and a large catalog of applications, with the design for the usual entertainment brand. The sound has taken care with an agreement with AKG, screen reaches 9.7 inch but only 434 grams and fast loading. The creative aspect is enhanced with your stylus pen S. The manufacturer wants to use both for entertainment, with special emphasis in video games as for work. As a curiosity, have sealed an alliance with Staedtler pencils manufacturers, to make its still more precise pointer.

Galaxy Book, a new line, focuses on professionals. It is a hybrid between Tablet and computer (a convertible). You will leave with two 10.6 and 12-inch models, but in both cases with 10 Windows and processors from Intel, a way to not give up the productivity of Microsoft, but with a more casual and light design. They have integrated keyboard, great ergonomics, despite staying at a weight that is 650-760 grams depending on the size. Smaller than a laptop and with an estimated range of more than 10 hours. Both the S3 Tab and the Galaxy Book offer wifi connection compatible with high speed as 4G networks with contract with operator. Rear camera arrives at 12 megapixels and the front stays in five. Something more than the usual average in tablets and serves to keep the moment without having to use another appliance or do videoconferencing quality. The selfi remains mobile territory. These tablets are called to compete with the iPad Apple Pro and the Microsoft Surface.

It is striking that, in all cases, the charger will be USB-C, increasingly become the industry standard.

As it is often in this type of event’s unwritten rule, specific market arrival dates, they didn’t although it is expected to be in the spring, or price, which depends in many cases of oscillation of currency and promotions with operators.

Applying the virtual reality to mobile

Next year will be key to show whether consumers embrace the virtual reality. While makers of virtual reality helmets, face their first Christmas campaign, the first test to determine which host have these products. Consulting firm Canalys has made the first estimation: this year will be sold approximately two million units of glasses of high range, a figure that will grow to 20 million devices by 2020.

The forecast is that, by 2020, 20 million of high-end devices are achieved, canalys estimates that Sony has marketed the order of 800,000 units of the PlayStation VR, glasses which only work with your PlayStation 4 console. “Sales could have been much better if Sony had not had to delay the launch until October and had no problems to meet the demand due to shortage of screens Oled”, explained in Canalys. In fact, Sony is not making a powerful campaign of marketing because of its inventory problems.

The Japanese manufacturer, which relies on that virtual reality will open a new era to the gaming industry, is positioned so as leader of a fledgling market, ahead of HTC lives and Oculus Rift, two virtual reality glasses that work with high-end personal computers. Canalys estimated that HTC, which has reduced 100 euro up to 799 euros the price of his glasses, has sold this year half a million units, while Oculus, property of Facebook, has sold around 400,000 devices.

Along with the hulls of high-end, there are viewers for mobile Samsung and Google, these three manufacturers waged the battle in the high range, with helmets of high performance that enable an immersive experience. However, the high price and scarcity of content are barriers to its adoption.

The outlay is considerable. Helmets are moved in a price range of between 400 and 800 euros, to which must be added the necessary hardware to be able to use them: an in the case of Sony PlayStation 4 console or a computer of high range in its competitors.

In addition to these glasses, there are virtual reality visors which operate coupled to mobile, as the Gear VR Samsung (from 100 euros) and Google View Daydream ($80).

Video games will have a crucial role in attracting the first consumers to virtual reality, since this creates a world immersive amending the gaming experience.

In addition to the games, both virtual reality and augmented reality – it overlaps information or images type holograms in a visualization of the real world – promise to revolutionise sectors such as health, tourism and health. See what executives like Mark Zuckerberg, CEO of Facebook, or Satya Nadella, Chief Executive Officer of Microsoft, who are convinced that these technologies will result in a revolution that will change our view of the world.

While Facebook opts for virtual reality, Microsoft committed to augmented reality. Hololens glasses are available to application developers by $3,000.